Showing posts with label Lively. Show all posts
Showing posts with label Lively. Show all posts

9/24/08

Review: ExitReality

I recently came across another newcomer to the web-based virtual worlds market: ExitReality.

At face value, ExitReality functions similarly to all of the others out there (SL, Vivaty, Lively, IMVU, etc.). You register (free), login, and get a customizable avatar dropped into a social 'lounge' area where other users also congregate. When I first tried the Beta environment out, there were about 10 other users. Pretty small, but they seem to be fairly new and still growing.

The unique thing about ExitReality is that it is based around the idea of navigating an actual 3d web. It's a concept that has been tried many times before, but never really caught on. In the 'ExitReality Plaza' the commercial aspects of this are pretty in your face. Each major building or structure in the environment is associated with some sort of business interest. There's a Carl's Jr, Wall Street Journal, and ESPN buildings, a Match.com ice cream truck (?) and many others. And as far as I can tell, these commercial interests are all just facades. I would expect to be able to go into the buildings and find related content, but the only further action is to click on their signs and be taken to their regular 2d site.

It's an interesting idea, but I still don't see it gaining mass market appeal. So far, it seems to just be a 3d chat with a whole lot of advertisements. There's just not a whole lot to do. The one advantage this site has over others is load time. It was definitely quicker than the others I've reviewed, but other important aspects - navigation, visual quality, content - all seemed to be lacking. If they mature in at least one of these areas, I'd consider them a contender due to their novelty but right now, they have a ways to go.

The other interesting aspect of this site is their claim to 'View any website in 3d'. I tried our site and got a pretty sad result. The algorithm they are using seems to just grab the graphics from your screen and paste them on various objects in an environment. They also seem to incorporate the site color scheme into the overall asthetic. The '3d' nformationdesign.com turned out to be one big wall with a screen shot of the homepage and then a 'field' of linked graphics that looked like flags on poles. It was pretty disappointing. I think this 'view any page in 3d' concept is probably their best selling point, but the algorithm needs some major improvements. Maybe some simple image processing to guess at what some of the pictures are, so they can be turned into actual 3d representations? How about doors or passages to take you to other rooms (pages) of the site instead of these link 'flags'? There are a lot of options here.

I'm glad to see more businesses take a stab at this sort of thing, but I think the market is getting to the point where the application needs to be a little more mature to catch on.


Did I miss something? Let me know.

7/14/08

Lively Conversation

Last week Google jumped into the world of shared virtual environments with a beta release of 'Lively.' Lively is essentially a 3d chatroom where users can customize their avatar from one of a library of preset characters and create custom environments with furniture, pictures, etc.

As I was downloading the Lively web-applet (it runs completely within your browser) I found myself pretty excited, even after coming across some pretty bad reviews. Google has created some great applications in the last decade, especially involving 3d (Sketchup, GoogleEarth), so it seemed promising. But so far, I have to agree with the critics.


Right of the bat, the application seems to have a scaling issue. In any of the Lively 'rooms' with say, 10 or more people, the environment loaded incredibly slowly. In fact, in one case I left it running for 10 minutes and only managed a fifty-percent "Room Materializing" bar. The libraries of avatars and room items also had a long enough loading lag that I still haven't been able to explore them all.

As expected with user-generated content of this nature (see: SecondLife) there is already quite a bit of wading through advertising, spam, and adult content, though apparently Google is attempting to address it. Good luck!

It's tough to blast Lively too much as it is still a beta release. Hopefully Google will recognize these issues and make some improvements soon. Though it will never provide the flexibility and creativity of SecondLife, Lively could definitely become a popular hangout for chatters. The graphics are nice and have a 'youthful' quality to them. I also really enjoyed the navigation (when it worked). It reminded me of the pan feature from Google Maps - very fluid and intuitive.

All in all it was a disappointing launch that offers a glimpse of a good platform with many opportunities to become great. I'm ready for version 2.0!